Robinson R22 Helicopter Tutorial - X-Plane 12

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  • Опубликовано: 3 янв 2025

Комментарии • 71

  • @Fipspilot
    @Fipspilot Год назад +55

    I fly the R22 in RL, so here are some notes what you did "wrong" or what we do different:
    2:48 : Normally you turn the Alternator on, after engaging the clutch
    4:50 : Don´t open the throttle, we leave it fully idle (at 5:45 when engaging the clutch we assist the engine a bit by opening the throttle slowly to stable at 55% until the clutch warning light goes off, then we go for 75% for warm up)
    6:40 : Normally you start the magneto test when all engine instruments are in the green
    6:55 : At this point when you´re done with the magneto test you want to check the Carb heat and look if the "CAT.TEMP" rise/drop and the RPM slightly drops. Thereafter you do the "Sprag clutch check" by turning the throttle quick to idle and see if the needles split and then again up to stay at 75%
    One of the last checks you would do just before takeoff is the warning horn test at 100% RPM, just pull a bit on the collective and slowly close your throttle. At about 97% RPM the horn should be sound up.
    For the shutdown you just go back to 75% until the "CYL.HD.TEMP." doesnt move anymore, then close your throttle (go full idle) and disengage clutch, wait 30 sec and then just pull the mixture.
    But over all you did a great job and a nice explanation.
    The notes I have are just for people who want to do it "As Real As It Gets" 😁

    • @Belatu42
      @Belatu42 Год назад +7

      Also, for realism, the yellow band on the tach at 5:45 is a special operating condition notation. For warm up this rpm range should be avoided because it adds extra wear on the tail rotor shaft do to vibration from frequency resonance

    • @janvogel9719
      @janvogel9719 Год назад +7

      Thanks a lot for chiming in! It is always great to get some feedback from real on-type pilots 👍

  • @HeliSimmer
    @HeliSimmer Год назад +20

    Laminar Research did a great job with the R-22. It's one of the best helicopters out there on the sim right now.

    • @Belatu42
      @Belatu42 Год назад +3

      Yeah, it’s really good. They even got the circuit breakers under the panel next to the fuel sumps right. This, with a PFT Puma and VR is the closest thing to real you can get with a home simulator right now.

    • @HeliSimmer
      @HeliSimmer Год назад

      @@Belatu42pretty much, yes. Unfortunately XP12 is still acting up on the VR side for me, though.

    • @thatguy8005
      @thatguy8005 Год назад

      I don’t think MSFS even has one… the primary helicopter trainer in the world.

    • @HeliSimmer
      @HeliSimmer Год назад

      @@thatguy8005it doesn't. As per my recommendation (and also because they had access to the factory) they made the Cabri G2 as the default piston-powered trainer instead.

  • @dragoclarke9497
    @dragoclarke9497 Год назад +5

    Really enjoy theses videos, please keep on producing them. I'd given up trying to fly rotary wing machines but I might give it another try now I've watched this.

  • @djwashx
    @djwashx Год назад +2

    Best tutorial I've seen I'm hoping there are more from you!!!!!!!!!!!!

  • @peterschweinberger4396
    @peterschweinberger4396 Год назад +3

    The physics are so smooth! Awesome

  • @miller745
    @miller745 Год назад +9

    Not bad for a fixed wing pilot, not bad at all!! From memory you have about 1.5 seconds to dump the collective when the engine fails else all of your rotor RPM (NR) vanishes. When entering the autorotation you can aft cyclic to gain more valuable NR. While in the autorotation keep the NR in the green, raising collective if required. Not that anyone would mind if you overspeed the rotor head but the machine and the humans inside survive the emergency landing..

    • @janvogel9719
      @janvogel9719 Год назад +2

      Yes, the POH is very much emphasizing what you said - since there is very little inertia in the rotor, it is very important to immediately bottom the collective and even practice autorotations have gone bad because the IP failed to correct a students slow response within the super short time span.

    • @Belatu42
      @Belatu42 Год назад

      It sounds scary, but it’s really 1.5 secs if you try to maintain normal flight. Then you will lose rotor rpm to the point of not being able to recover…but as soon as the engine rpm slows the nose pitches forward. You really have to do the wrong things to be in trouble…

  • @mogumogu3686
    @mogumogu3686 Год назад +5

    Great tutorial Jan...
    Keep up the great work...👍👍👏👏

  • @sUASNews
    @sUASNews Год назад +1

    Very nice, don't forget to split the needles in your checks to make sure the freewheeling hub does its thing if you need it. I enjoyed the video and will be pulling this out of my X-Plane hanger directly!

  • @flightsimdeskuk
    @flightsimdeskuk Год назад +4

    Excellent work. Keep them coming!

  • @phillipzx3754
    @phillipzx3754 Год назад +5

    Excellent video. Thank you for your work.

  • @rafasaviation4899
    @rafasaviation4899 Год назад +3

    It would be nice to have tutorials for all aircraft in x-plane 12

  • @cptairwolf
    @cptairwolf Год назад +1

    I wish they'd of added more fuselage shake when the engine was running. It's completely still which makes no sense at all for an R22 even at idle that thing would be shaking with the engine running.

  • @piloto_loco
    @piloto_loco Год назад +4

    jan, i wished there was more of a "floating" experience in x-plane. especially for helicopters that are much exposed to every tiny air flow pushing the nose around. real life feeling is sometimes like you "swim" in the air, and it's not that the tail rotor is that much in synch so you wouldn't experience some wobbling here and there. It is this float on soap that transfers the feeling of being off ground and exposed to the elements, making you more careful on your inputs and behaviour. should feel like: "You could actually die when falling from sky". Not exactly sure what the yet missing component in x-plane yet is, maybe the wind model, maybe equations on inertia. really not sure. i avoid having discussions with Austin about this actually as he'd never accept other oppinions. But we are still far from the real as long as is see planes jumping or spinning around like there was no mass and helicopters flying on rails like there were no air movements. there are so many superexperts in aviation, and that makes it so hard to have constructive discussions. i mean the smaller the plane, the slower you fly, the more inconsequent your velocity vector becomes, right? a typical experience in cessnas, robinsons, and hundreds others. Not saying things are wrong, all is say is: The simming model seems incomplete or in some matters inaccurate or too stabile. circulating airmass may easily outcalculate a cessna's prop power and play with your velocity vector, same for helicopters, the lighter the more the inconsistancy of flight path. please keep this discussing at laminar, it won't help refusing such aspects. every flight student's first flight hour expierience is the moment of first take off when they realize how much a cessna's nose actually travels sideways after leaveing ground, independant from weather, a balancing act like walking on a rope from tree to tree. i am aware of some settings in planemaker dealing with counterforces, e.g. when accelerating, but this is not exactly the point i am brining up. maybe it's as simple as giving air an actual life and not calculate it as a digit 1.? i don't know, you are the experts. maybe you find out. thanks for reading.

  • @Back2TheBike
    @Back2TheBike Год назад +2

    Nice tutorial, thanks.
    Never tried helos!

    • @HeliSimmer
      @HeliSimmer Год назад +2

      You need to. They are a ton of fun and open up a whole new world in sims.

    • @Back2TheBike
      @Back2TheBike Год назад

      @@HeliSimmer in my professional capacity they were targets ;-)

  • @quantumac
    @quantumac Год назад +2

    Thanks Jan!

  • @bruceerwin2541
    @bruceerwin2541 Год назад +2

    Nice. SuperNice! Thanks.

  • @marcoatmac
    @marcoatmac Год назад +2

    AMAZING THANKS

  • @jeromegnd4585
    @jeromegnd4585 Год назад +1

    Great video, I love the default R22. But there are some obvious mistakes in the way the systems work and I am surprised this hasn't been tested / mentioned by IRL pilots and corrected. The clutch light is a perfect exemple of this. It is not at all working the way it is in the video.

  • @SkyMaXX5
    @SkyMaXX5 Год назад +2

    Big thanks 👍

  • @Andrejwashers
    @Andrejwashers Год назад +1

    Can you add the airbus a380 to x plane mobile

  • @wilfredprins9718
    @wilfredprins9718 8 месяцев назад

    what controls you use to fly the Heli?

  • @umbaianoemminas
    @umbaianoemminas Год назад +1

    É para Mobile (Celular)? Parabéns pelo vídeo!!!!

  • @Charlie-tl4dv
    @Charlie-tl4dv 6 месяцев назад

    What controllers would you recommend for a mac?

  • @gusram5
    @gusram5 10 месяцев назад

    hi, what is the best profile for this helicopter for my joystick? I feel when I take off that is not very stable, it star to moving around without much control

  • @ShikaiXu
    @ShikaiXu Год назад

    nice vid! I'm also a heli fan on xp. But I have two questions, in RL, does the cyclic have centering force, like the joystick with spring on our desks? If you pitch/roll a bit with the cyclic and release your hand, does it stay where it is, or it is going back to "center position"?
    If the cyclic in RL heli doesn't have the centering force, do you modify your desktop joystick when you flying in xp? It's not only my hand/arm pain when holding the joystick, the spring also makes me hard to make tiny precise movements

    • @janvogel9719
      @janvogel9719 Год назад +1

      I have a Virpil Controls joystick that has a centering force, but it isn´t brutal, so it is easy to hold an offset without getting tired and movement (especially around the center position) is very accurate. I believe the real helicopter has a slight centering force (otherwise the stick would just tip over when you don´t hold it), but in most helicopters (not the R22) you can reset the center position, so that the stick will now sit a bit "sideways" if you release it.

    • @ShikaiXu
      @ShikaiXu Год назад

      thanks @@janvogel9719, as a not-a-chance-to-get-in-RL-seat-sim-player, I'm just curious how RL "hardware" works/feels.

  • @spawningsalmon5111
    @spawningsalmon5111 Год назад

    Yeah I really want to learn how to fly a helicopter. All I have is a flight stick. What about rudder peddles? What a good set of rotor peddles to start with?

  • @rheachi
    @rheachi Год назад +1

    really cultured choice of airport guys. IYKYK

  • @cockpitlife737
    @cockpitlife737 Год назад +1

    Hi
    Xplane need to update ground or grass
    It look like xplane 11

  • @argoneons
    @argoneons Год назад

    Which control under settings represents the collective, I can't find anything to map this with?

  • @larry9210
    @larry9210 2 месяца назад

    Yes please show controller settings

  • @cockpitlife737
    @cockpitlife737 Год назад +2

    Cool

  • @flyblackhawk
    @flyblackhawk Год назад

    Why are trees so darkn in xp12? looks different in real life.

  • @MercuryOneOne
    @MercuryOneOne Год назад

    Maybe you can use the helicopter to report of all the automobile traffic on the X-plane tarmacs.

  • @raulaubele7240
    @raulaubele7240 Год назад

    Hi my friend there is an annoying issue with the default XP12 citation, the autopilot itself call out "bank angle" in many situations, this obviously never happens in the real life citation with the autopilot in command, please solve it!!. take care my friend.

  • @Glasairman
    @Glasairman Год назад

    Anyone know how to map the R22 brake in XP12? (I am complete VIRPIL)? Also where is the fuel pump switch?

  • @nic_the_grekk0262
    @nic_the_grekk0262 2 месяца назад

    9:22

  • @cockpitlife737
    @cockpitlife737 Год назад +2

    I think xplane need to add real pilot experience
    It mean
    Real life of a pilot
    In xplane 12
    Walkup and then go for airport
    It will make xplane 12 more interesting
    It hard but cool

  • @KASTIANYCH_
    @KASTIANYCH_ 4 месяца назад

    Спасибо 🤝👍

  • @davidtsw
    @davidtsw Месяц назад

    Not sure your spine would survive this autorotation landing ;) but a great video anyway

  • @JocularHunterOfficial
    @JocularHunterOfficial Год назад

    Petition To Make a Full 3D Working Cockpit for the A320 on Xplane Mobile Just Like The 737-800 With Realistic engine & Hydraulic Sounds

  • @d.jensen5153
    @d.jensen5153 Год назад

    Nothing says Ko'olau like an R22!

  • @thepingbros1402
    @thepingbros1402 Год назад +2

    i need yoke :3

  • @marcduglandu1321
    @marcduglandu1321 Год назад

    Too bad you don't show the most important one namely the controller settings

  • @gamesmasher9677
    @gamesmasher9677 Год назад +2

    So instead of making the weather api available for devs you keep releasing videos on how to fly planes and helis ?

    • @flightsimdeskuk
      @flightsimdeskuk Год назад +2

      Honestly there will be more people wanting to know how to use the sim than how to program it. Anyhow, their weather system clearly still has problems at the moment. It doesn't make sense to release an API document until the product, and it's API are stable.

    • @janvogel9719
      @janvogel9719 Год назад +1

      Trust me, if I would work on making the weather api available for you... well, it would not do you any good. 😅.

    • @gamesmasher9677
      @gamesmasher9677 Год назад

      @@janvogel9719 could you elaborate please ?

    • @flightsimdeskuk
      @flightsimdeskuk Год назад +3

      @gamesmasher9677 What he means is that him producing the video does not slow down the release of the API, as its different people doing these roles.

    • @gamesmasher9677
      @gamesmasher9677 Год назад

      @@flightsimdeskuk oh okay, but its just a shame on how xplane 12 is atm for the price asked the g1000 still is the same no changes except new lightning and weather that is also bugged.

  • @Silentpartner2176
    @Silentpartner2176 Год назад

    When are you going to improve the ground textures and shorelines? They still look terribly dated.

  • @sub_miat
    @sub_miat 4 месяца назад

    deploy the airborne lawnmower!

  • @lpappas474
    @lpappas474 Год назад

    Just updated X-Plane 12 to the latest version 06 and what a disappointment. I was under the impression 06 was to take care of lighting issues, The instrument panel is so dark on the Cessna 172 it's unusable. Talk about flying in the dark on a VFR day. Ever try changing the comm frequency from standby to active, it doesn't work. I've been waiting for the past 9 months for these issues to be corrected. A BIG disappointment Mr Myer.

  • @my_x-plane_flights3633
    @my_x-plane_flights3633 Год назад

    Great video congratulations! The explanations are very clear, but I never manage to take off correctly, yet I do exactly as explained in the video; It's not a hardware problem, I have good equipment including the physical pedalboard.
    If I understand correctly, while I increase the collective up to about 15% I give the pedal a little to the left; the helicopter oscillates a little, so I lower the collective completely and apply the pedal a little more to the left; gradually I start to give collective again and then the helicopter should rise a little to about 20%?
    Is there any advice for me watching this video ruclips.net/user/live7Q5_jjDwuWw ? I hope the axis viewer plugin that shows how I move the commands can help.

  • @noodles5477
    @noodles5477 Год назад +3

    First!

  • @flightsimcraver2839
    @flightsimcraver2839 Год назад

    WHEN WILL LAMINAR MAKE TERRAFORMING POSSIBLE DEVELOPERS, THE TERRAIN IS ALWAYS INACCURATE AND DEVELOPERS CANT EVEN FIX IT OURSELVES. DONT WHY THIS ISNT BEING PRIORITIZED. IT'S THE SIGNLE REASON XPLANE 12 SCENERY IS SO SCARCE. MOST AIRPORACE HAVE UNIQUE TERRAIN FEATURES THAT CAN'T BE DONE TO XPLANE TERRAIN!